Static Build Ghost

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14 years 6 months ago #28 by Trifler
Static Build Ghost was created by Trifler
Currently when a structure is built, the build ghost is attached to the Engineer building it. Normally once the player places the ghost, it disappears until the Engineer gets to the location and starts building it.

I suggest changing it so that when the player places the build ghost, it remains static at the location it was placed. While there, other build ghosts built nearby will react as if that structure had already been built. This also adds the ability for structures to queue up components at the Factory the same way units do. B) The Engineer would not be requesting the items, the build ghost would be. As a static object it can do that whereas as it is now it cannot since it disappears upon placement.

With this method if the player accidentally gives the Engineer a move order, the build ghost would remain. The player could then select the Engineer and right click on the build ghost to resume construction. To cancel construction, the player could use the Engineer to demolish the build ghost the same way as with a finished structure. I would say that if the build ghost was demolished without the Engineer ever having done any work at all on it then the player should get a full refund. If any work was done on it then it would be the same as canceling construction now. It would be up to the player to go to the Factory and cancel the production of the components and would be stuck with any components already built, same as with units now.

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14 years 3 months ago #239 by GreatCovenant
Replied by GreatCovenant on topic Re:Static Build Ghost
But what factory? What if it queues your components on the factory you are about to build that vital component for your destroyer, the only max factory you have?

It would certainly be cool, but it needs a bit of thought.

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14 years 3 months ago #241 by Trifler
Replied by Trifler on topic Re:Static Build Ghost
The easiest way would be to use the closest factory. More elaborate methods could be used, but then we get into the realm of my other thread on here. Alternatively, the adding of structure components to factory queues could be left out of this particular idea entirely.

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