fixing weapon ranges

More
8 years 6 months ago #622 by SirParadox
Replied by SirParadox on topic fixing weapon ranges
omg.. Fight some wars first... then change combat.. lol!

Do you even know @ what range a ship will shoot?
Is it Visual range?
Is it Detection range?
Is it different in space vs a planet?

Did you know in space Left and Right arc are reversed?

Did you know planets Wrap the X-Y so you can shoot a colony in the lower left - from the upper right?

Please Log in or Create an account to join the conversation.

More
8 years 6 months ago #623 by dmai
Replied by dmai on topic fixing weapon ranges
i asume crushy has fought some wars, personaly i dont like war.
what im talking about is making the system more usefull(for no better word for it)
atm 255 weapon range is 10cm on the screen, while costing 500x more then 10 weapon range(1/2cm) making long range ships fundamentaly usless since the cost increase is tremendous and a drain on armor/engine/weapon count/shielding with no noticable advantages to promote its use.

ofc i know a back mounted canon works well with a big engine and 255 range radar atm but those ships are unarmored and low dps(and you can only run so far...)

Please Log in or Create an account to join the conversation.

More
8 years 6 months ago #624 by Cyrusblack2
Replied by Cyrusblack2 on topic fixing weapon ranges
a ship will fire when a target is in range of its weapons max range.
yes it is different from planetary to space, because of resizing that occurs.

no i did not know that left and right are reversed. why is that?

yes, but i didnt know it shot mirriored upside down.


jsut throwing around ideas right now. no need to rush into them, i looked at what would happen with the range alterations suggested here, no one even has acecss to 255 range yet, so wait and see how things roll

Please Log in or Create an account to join the conversation.

Time to create page: 0.192 seconds