Inactive player problem

8 years 7 months ago #2223 by GlidE
Inactive player problem was created by GlidE
Hello, from what I understand, the inactive player is a problem.
I thought of a few possible solution:
The solution: radical: if the player is inactif for over 3/6 months == self destruction
The solution collaborative: an inactive player for a while to find a list of contact person to clean by SirParadox on its website
The solution deterrent: an inactive player for some time is left without guild without trade income without alias
Other solution

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8 years 7 months ago - 8 years 7 months ago #2227 by Amerlain
Replied by Amerlain on topic Re: Inactive player problem
I think inactive players should lose their invulnerability after 3 months of inactivity then automatically self destruct after 6 months. I've noticed some seem to disappear after awhile, but it seems it takes some time.

Another idea would be for the inactive player colonies to be taken over by pirates and become pirate colonies after 6 months. Pirate colonies generate units within their command points limit until destroyed. Generated units remain within the environment they spawned in and attack whatever is there.
Last edit: 8 years 7 months ago by Amerlain.

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