Limiting the players to expanding guild influence.

  • BlankSlate
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7 years 9 months ago - 7 years 9 months ago #1432 by BlankSlate
1. Players colonies limited to T1's respawns an spawns, except for space stations.

2. Guild colonies and units limited to any system other than T1.

3. creation of guild account that can be alaised into by GM and members with permission.
PROBLEM IS GUILD STARTING UNIT WILL HAVE TO BE SPACE ENGINEER TO MAKE IT TO T2.

Was thinking would take alot of load off your servers since only guilds could have colonies in out laying systems. Ultiamatly units an facilities could be created by any member (on there account), would need a check box in the design window were the land/space/atmosphere/water/GUILD.

but would screw up factions since only way to become emperor would be goto someones T1 and take over there planets, and probably no way to really keep a guild unit from entering a T1.

PROS of the idea would be guild would be accuring research specials, any new person with permission could get right into a guild war, trade income from guild, or allied guilds.

CONS probably a nit mare to impleament, to keep guild units out of T1's, solo player have to look for alot of wormhole to make it to another t1. Player using tradepost would get good guild units for em self.
Last edit: 7 years 9 months ago by BlankSlate.

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