Server Balance, Beyond Protocol Basics

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10 years 2 months ago #1774 by Havoc
Replied by Havoc on topic Re: Server Balance, Beyond Protocol Basics

Megatron wrote: There has been talk about this for months. Where the hell have you been?

Well, I've never heard about it... I for one will be happy to see it go. It was an interesting idea, but as Amerlain said, this change gave clear advantage to AO. They requested it, there was no warning to anyone who wasn't present at the time it was decided, and tbh, it only opens up exploitation. T3 vis does NOT encourage trade. It does NOT help new players, but it does help big players hunt them...

I'm guessing the peak time for discussions like this is around 5-8pm EST. Not all players are present for these, not all can be. If they are to be taken as the time when everyone gets to voice their opinion, then they should be recorded, just as the dev chats were with Enoch.

What I will encourage is the use of the Galactic Senate to modify the game. I like that SirP is modding and improving the game (I have certainly been encouraging my own ideas), but the GS is a process which was designed to make the game more to the liking of the majority of the player base, not one section of it, or at least encourage activity and objectives.

Back to system visibility, as Sniv said, there is a new system being "discussed" and I like that system better, mostly because it encourages ownership of systems, which should lead to a stronger and functional GS.

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10 years 2 months ago #1775 by Amerlain
Replied by Amerlain on topic Re: Server Balance, Beyond Protocol Basics
The other really big thing about the Galactic Senate is, regardless of how binding everyone feels the discussions and votes are, they are transparent, provided the history of the votes and discussion points on each item are recorded (which the GS interface is designed to do). This would give the whole player base warning about impending changes, since they would be revealed in advance via discussions on items, items that could be brought to a Senate vote either by players through the Emperor's Chamber or directly by the dev team.

Galactic Senate discussions could, at the very least, be taken as suggestions to SirP and others who have volunteered to keep the server going (if passed) and would serve to reveal as a warning of what the player base would be against (by way of the reasons given in discussion if not passed). If the devs decide to put something in place based on a previous vote or discussion, a "confirmation vote" could be aired through the interface, which would again clearly show what is being put in place and would also act as a public opinion "poll" on the specific measure. It would also act as a record of changes that have been made and implemented (through The voting history).

Either way, it is a feature that has the potential to be useful, it is fun for the player base to participate in Senate votes either directly or through discussion, and it is a feature that anyone who's played BP back in the day remembers as being a cornerstone of the game itself. How many veteran players remember BP without also remembering fondly Galactic Senate votes? Probably not many.

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10 years 2 months ago #1776 by Havoc
Replied by Havoc on topic Re: Server Balance, Beyond Protocol Basics

Amerlain wrote: How many veteran players remember BP without also remembering fondly Galactic Senate votes? Probably not many.

I'm just sad the "First Seven" statue didn't pass... Would have been epic...

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10 years 2 months ago #1777 by Pippin
Replied by Pippin on topic Re: Server Balance, Beyond Protocol Basics
Ya i like the idea of the new system (controlling the majority of a system or a space station for full visibility). This would encourage more fighting between well established players and guilds and should minimally effect new players until they get to the point of trying to take over control of said system or space station or whatever ends up being implemented. And I also agree that there should be some sort of notice before a change like this is made in the game that could effect many players. It would be more balanced if the full visibility only showed stuff of players currently online. Then those offline would not be affected until they logged and everyone on could see each others ships and what not and commence battling or moving ships to safe locations. :)

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10 years 2 months ago #1778 by Goudron1
Replied by Goudron1 on topic Re: Server Balance, Beyond Protocol Basics
I definitely miss senate votes.

RE: the full vision in T3's, I agree, advantage was given to everyone who was on at the time of the implementation, but I disagree that it gave anyone an advantage beyond that first happy go lucky killing spree. Disadvantage to people who like to leave units plopped all over the place in T3's. But really, the only AO advantage was due to the fact that more of us were online at the time when it happened.

The system ownership idea is great as it will really make you think twice about where you station units, and it will give a clear objective to aim for and protect. There will also probably be ships to find somewhere to battle. It's easy to take out colonies, but finding assets in space is next to impossible. This encourages people to build enormous resource hogging armies that sit around doing nothing 99% of the time.

The system ownership idea would encourage people to design more robust colonies and empires in general.

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