BP Economy Fix

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9 years 10 months ago #1318 by Astrogeorge
BP Economy Fix was created by Astrogeorge
Hi everyone,

I've been thinking about how to make the BP Economy more playable & realistic.

Currently, the BP Economy relies on Tax Revenue to fund Research, Production and Capital Aquisition. The player simply "colonizes" a planet and then waits for the population to "grow" and then become a "cash colony" for tax purposes.

As we all know, this is a very simplistic economic model that really doesn't exist anywhere in the world. Taxes are a Net Zero Sum game. No government can rely on Taxes alone to get rich!!
The wealth of Nations depends on GDP which includes production, services and also mining and oil exploration.

There is a GTC "Market" in BP but it is underutilized and can be the basis for a more Realistic and functional economic model for BP.

I would like to propose the following Economic Reformation for BP:

1. Introduction of a Gold Mineral as a form of hard currency.
2. 1 Gold Mineral = 1,000 GTC Credits on the Market.
3. Allow the other minerals to "float" to their true value.
4. Remove the "free" money for trade

There essentially will be three ways to generate income:
1. Mining for Gold directly
2. Mining for other minerals and selling to/on the Market
3. Building ships & components & selling on the Market.
4. Taxing.

Just some thoughts.

AG

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9 years 10 months ago #1319 by Astrogeorge
Replied by Astrogeorge on topic Re: BP Economy Fix
Some further suggestions:

Currently "allies" give each other Trade income, which seems to be money from nothing...
I don't understand the rationale either, but most likely it was put in place to encourage cooperation and prevent the strong players from wiping out the weak.

A "Colonial" model would be more realistic and appropriate.
For example:

1. The Guilds that control specific solar systems would receive "tax" income from those player's colonies on planets in their system of control.

This would generate income for the Guild and the tax would be deducted from the players.
Also, this would discourage Guilds from wiping out Newbies because they would lose tax income.

Of course the Free income would be eliminated.

AG

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9 years 10 months ago #1320 by Astrogeorge
Replied by Astrogeorge on topic Re: BP Economy Fix
Also,

It is unrealistic to have large populations living happily on inhospitable planets like Lava and Gas planets..

Large population planets should be limited to "Earthlike" Terra Planets that have an atmosphere and have appropriate vegetation & farms etc..

The small inhospitable planets should only support small mining colonies of 20,000 people at most.

This will give more value to Terra planets, which can be used to generate population
and GDP and tax.


AG

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9 years 10 months ago #1321 by Astrogeorge
Replied by Astrogeorge on topic Re: BP Economy Fix
Also,
By limiting "colonies" to atmospheric planets that can support life, this gives "strategic" value to these planets!! In other words, people will need to defend these because they are so rare and irreplacable!! Currently, all planets are kind of interchangeable and people can always start anew somewhere else...

The GTC Market should be more encompassing. For example, there should be baseline Buy and Sell price for most minerals that the market Bank will purchase/sell. kind of like futures trading.

Also, predesigned "parts" should be available for purchase from the GTC Bank. (reasonably priced and average functionality) This will spurn competition for players to design better parts for less.

Finally, preconstructed "ships" and/or hulls should be available from GTC or Pirates.
This will help "equalize" the gross inequality between newbies and veteran players.
Sort of like buying a gun, you don't need to have the technology to make one to buy one!!

Just some thoughts.

AG

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9 years 10 months ago #1322 by Astrogeorge
Replied by Astrogeorge on topic Re: BP Economy Fix
Another idea,

Back in the old days of SA, BP's sister game, the "financial" model was dependent on player "micro" purchases instead of a monthly subscription fee.

This seemed to work well, as players would spend $1 to $5 for small ships and $20 for a space station hull. depending on their budget...

This might be a potential "business" model for After-BP as well as a form of reward for some of the designers.

If we make "minerals" convertabile, then it is fairly easy to give $ value to the research and development of ships, weapons, etc.


For example:

A new player wishes to "invest" in his empire and "jump" start his defenses can "purchase" $5 dollars of credit which would be converted to 5 billion game credits that he can use to buy "ships" from the open market. The designer/seller of the ship would receive this "creditand after suitable GTC taxes were paid could then deposit this or spend it in the game.

SO it would be a "vitual" game economy, but with the possibility of "cashing" out in real dollars in the end...

The added "monetization" of the in game credit system can then give the game some focus for those who are profit oriented and lets face it, this was the original reason Columbus discovered America!! he was looking for gold/trade with India...

Space will be no different!

AG

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9 years 9 months ago #1327 by Havoc
Replied by Havoc on topic Re: BP Economy Fix
Interesting suggestions as far as economy goes. This is a fairly big and complex problem within the game. Limiting expansion while taking into account the various amounts of time people have to play can be very difficult.

As far as the "Business Model" as long as they are using Dark Sky Entertainment code, they can not profit from it. I'm not overly familiar with the licence agreement, and I am not a lawyer, but here are the specific words used:

(a) Licensor represents and declares that it is a not-for-profit organization that derives no revenue whatsoever from the distribution of the Original Work or Derivative Works thereof, or from support or services relating thereto.

- opensource.org/licenses/NPOSL-3.0

My INTERPRETATION, which is not by any means credible, is that this means charging money for the game is out of the question, but I would hope that donations are still possible.

Another thing to consider is that Command & Conquer Frostbite 2 will be operating with the "Free to play" model after they are done with their beta. I'd be interested to see if the code giant EA will make this, or something like it, work...

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