Lazy Newb Pack/ General help for Newbs

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6 years 9 months ago #2321 by Ghosage
Replied by Ghosage on topic Re: Lazy Newb Pack/ General help for Newbs
when dealing with escort and fighters you can use minerals only and see next to nothing on noise.
Vette and up you need alloys to get the most. having said that sometimes the properties you need will cause noise so it is helpful to see what happens by removing out certain properties.

As for micro components i have been out of game for awhile. have these returned in different form or are we using this term for something else.

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6 years 9 months ago #2322 by Cyrusblack2
Replied by Cyrusblack2 on topic Re: Lazy Newb Pack/ General help for Newbs
they are still there, but again, only 10% of difference, least back when the devs where yanking it. sirp might have completely removed or revamped them. i wouldnt know

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6 years 9 months ago #2323 by Minister
Replied by Minister on topic Re: Lazy Newb Pack/ General help for Newbs
Ok I am making bombers and I am using alloys so I think I should be good there. All weapons I am using alloys as well so now I know. And "SirP" is Sirpardox right ? I saw him online in the moring for about 3-4 hours though he didn't respond to me! :blink:

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6 years 9 months ago #2324 by Cyrusblack2
Replied by Cyrusblack2 on topic Re: Lazy Newb Pack/ General help for Newbs
yeah he tends to be logged in but not actually active

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6 years 9 months ago - 6 years 9 months ago #2325 by Trifler
Replied by Trifler on topic Re: Lazy Newb Pack/ General help for Newbs

Cyrusblack2 wrote: Primary and Secondary weapons just let you tweak when they fire using the orders button after a ship is built. Point defense is a buff / debuff, its very hard to make an effective PD weapon, in my opinion. usually you want to design the weapon around the future use as a PD weapon. Missiles are a odd weapon. but effective if designed correctly.
the issue of "one or multiple" im not sure how to effectively graph it, but all weapons have exponential expenses in hull, power and price exc. designing a single weapon is more efficient in all respects, but depending on the job that your building that ship for, you may be willing to invest in multiple weapons.


Primary = Weapons you can use your mouse to manually override whatever target your units are shooting at to focus fire.

Secondary = Weapons that will fire at targets of opportunity and not at what you manually tell it to fire at (I don't have a lot of experience with this one). This is supposedly good if you have a primary facing forward and then you can put secondaries facing the sides. Otherwise if they're primary they won't fire at all since they never face the target you selected (unless you don't select a target).

Point Defense = As Cyrus said, these take up just as much power, while having half the range. However, they get a huge bonus to hitting missiles and a strong buff to hitting fighters. If you want to shoot down incoming missiles, you want these. They can be tiny too since it doesn't take much damage to destroy a missile. These are ideal on ships with all-arcs (yellow). PD give priority first to missiles, then fighters, and lastly everything else.

Etc. - It's very true that for raw DPS, one giant primary is best, but also note that the game reduces the chances to hit smaller targets as the weapon gets larger. Using a 20,000 DPS weapon against a light fighter may not be the most effective option.
Last edit: 6 years 9 months ago by Trifler.

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6 years 9 months ago #2326 by Minister
Replied by Minister on topic Re: Lazy Newb Pack/ General help for Newbs
Another question if you have more than one research Facility researching something does it decrease the time it takes?

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