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Lazy Newb Pack/ General help for Newbs
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TOPIC: Lazy Newb Pack/ General help for Newbs

Re: Lazy Newb Pack/ General help for Newbs 2 years, 2 months ago #2307

a lot of us where. but no one can agree on how to proceed, nor do they posses )myself included) the necessary skills nor patience to actaully bother.

Re: Lazy Newb Pack/ General help for Newbs 2 years, 2 months ago #2308

  • DeeDiebS
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Well In the Mean time I have the Source code, Visual Studio 2013, but I feel like am missing something because The Game wont even start.

Re: Lazy Newb Pack/ General help for Newbs 2 years, 2 months ago #2313

  • Minister
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This may seems Super noob but I need to know the Difference between Primary weapons Secondary and Point defense( I think I already know for the Point defense). I have a fighter coming up and it has all 3 weapons for Primary. I want to know if that will interfere with my firing. The main weapon is the missile and the other tow are Projectile weapons. I want it so I kinda fires the missile not that much and the projectile weapon more. The add on to that I want to know if I need to buy multiple missiles or just one and it fires. I don't want to go to battle with one missile you know.

A different question on the Google doc

docs.google.com/spreadsheets/d/1DTi2eIqg...pli=1#gid=1042807321

Do I just enter the stuff I want to get an outcome like is a auto process or is it like a Example to show how to manage your ships. Sorry for all the noob question. Thanks

Re: Lazy Newb Pack/ General help for Newbs 2 years, 2 months ago #2314

primary and secondary weapons are a control system thing mostly. thre are triggers in the AI for using secondary and primary weapons. Point defense weaposn are listed internally on the F1 help. if my memory serves, PD causes your weapon to take half hull or quarter hull, yet, still its full power demand. in return, the fire rate and accuracy are doubled, range is halfed. i beleive, that information may be off, as i have never used PD. not that PD is a bad thing, its that part expense is exponential, but the gains for assigning pd are incremental. i dont know, but i never felt it was well implemented.

as far as my google doc goes, if there is a reference cell (F4, G32-H33, or whatever) in the cell location, then dont replace it the hull amounts max need to be imput manually, any improvements on this sheet would require me coding it in VB, i hit the limits of what i can do in an excell spreedsheet
Last Edit: 2 years, 2 months ago by Cyrusblack2.

Re: Lazy Newb Pack/ General help for Newbs 2 years, 2 months ago #2315

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I got some of your answer but not all of it. So primary weapon and secondary weapons have no difference and PD is just a Point defense bonus.
Also the missile do i only make one missile weapon or multiple? For bombs i only have to make one. Thanks

Re: Lazy Newb Pack/ General help for Newbs 2 years, 2 months ago #2316

Primary and Secondary weapons just let you tweak when they fire using the orders button after a ship is built. Point defense is a buff / debuff, its very hard to make an effective PD weapon, in my opinion. usually you want to design the weapon around the future use as a PD weapon. Missiles are a odd weapon. but effective if designed correctly.
the issue of "one or multiple" im not sure how to effectively graph it, but all weapons have exponential expenses in hull, power and price exc. designing a single weapon is more efficient in all respects, but depending on the job that your building that ship for, you may be willing to invest in multiple weapons.

essentally:
Big Initial weapon expense chunk ->*raise stats* -> exponential (NOT INCREMENTAL) expenses, low returns -> *raise stats past "soft caps" -> "infinite" expenses.

i can draw you a graph if you like. it really is statistical analysis.

Re: Lazy Newb Pack/ General help for Newbs 2 years, 2 months ago #2317

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No need I have it thought out. I have yet another question.(I keep stumbling into dark areas) My question is What is the difference in Cutting edge and Gradient in alloy making. Thanks!

Re: Lazy Newb Pack/ General help for Newbs 2 years, 2 months ago #2318

visibly or obviously, nothing. however micro components, which can give +10% to positive stats and -10% to negative stats, use them. properties are not actually 1-10 they are actually up to 1.001. and they arnt visible, so your working in the dark. its honestly overly complex for a new player, id ingore hte details of such.
however higher levels of alloying do alow you to push right over the top of whatever your alloy imputs are. essentally you can force "hydrogen" into "gold" more or less (thats the idea anway). kinda broke the game a lont time ago, but it works well enough if you dont feel like dealing wiht extra details of resource stats. i only use 6 resources for my entire empire. makes life easeir on me. there is a whole lot more to it, but unfortunately, i never bothered with that sorta thing, you would have to ask anxcon or sirP for greater details.

Re: Lazy Newb Pack/ General help for Newbs 2 years, 2 months ago #2319

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Wait so I can use any minerals for my ships I don't have to worry about any it or do you use 6 diffent alloys in your component making.

Re: Lazy Newb Pack/ General help for Newbs 2 years, 2 months ago #2320

doesnt matter too much, i mean there are some interference issues, you may notice radar ranges, maneuvering speed and other slight variations of outputs, its a sideffect of "noise" that occurs in resources used in various parts interfering with each other. its not well documented and wasnt made public knowledge till near teh games end. there was a lot of little annoying things no one ever mentioned. i find it quite distasteful.

Re: Lazy Newb Pack/ General help for Newbs 2 years, 2 months ago #2321

  • Ghosage
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when dealing with escort and fighters you can use minerals only and see next to nothing on noise.
Vette and up you need alloys to get the most. having said that sometimes the properties you need will cause noise so it is helpful to see what happens by removing out certain properties.

As for micro components i have been out of game for awhile. have these returned in different form or are we using this term for something else.

Re: Lazy Newb Pack/ General help for Newbs 2 years, 2 months ago #2322

they are still there, but again, only 10% of difference, least back when the devs where yanking it. sirp might have completely removed or revamped them. i wouldnt know

Re: Lazy Newb Pack/ General help for Newbs 2 years, 2 months ago #2323

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Ok I am making bombers and I am using alloys so I think I should be good there. All weapons I am using alloys as well so now I know. And "SirP" is Sirpardox right ? I saw him online in the moring for about 3-4 hours though he didn't respond to me!

Re: Lazy Newb Pack/ General help for Newbs 2 years, 2 months ago #2324

yeah he tends to be logged in but not actually active

Re: Lazy Newb Pack/ General help for Newbs 2 years, 2 months ago #2325

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Cyrusblack2 wrote:
Primary and Secondary weapons just let you tweak when they fire using the orders button after a ship is built. Point defense is a buff / debuff, its very hard to make an effective PD weapon, in my opinion. usually you want to design the weapon around the future use as a PD weapon. Missiles are a odd weapon. but effective if designed correctly.
the issue of "one or multiple" im not sure how to effectively graph it, but all weapons have exponential expenses in hull, power and price exc. designing a single weapon is more efficient in all respects, but depending on the job that your building that ship for, you may be willing to invest in multiple weapons.


Primary = Weapons you can use your mouse to manually override whatever target your units are shooting at to focus fire.

Secondary = Weapons that will fire at targets of opportunity and not at what you manually tell it to fire at (I don't have a lot of experience with this one). This is supposedly good if you have a primary facing forward and then you can put secondaries facing the sides. Otherwise if they're primary they won't fire at all since they never face the target you selected (unless you don't select a target).

Point Defense = As Cyrus said, these take up just as much power, while having half the range. However, they get a huge bonus to hitting missiles and a strong buff to hitting fighters. If you want to shoot down incoming missiles, you want these. They can be tiny too since it doesn't take much damage to destroy a missile. These are ideal on ships with all-arcs (yellow). PD give priority first to missiles, then fighters, and lastly everything else.

Etc. - It's very true that for raw DPS, one giant primary is best, but also note that the game reduces the chances to hit smaller targets as the weapon gets larger. Using a 20,000 DPS weapon against a light fighter may not be the most effective option.
Last Edit: 2 years, 2 months ago by Trifler.

Re: Lazy Newb Pack/ General help for Newbs 2 years, 2 months ago #2326

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Another question if you have more than one research Facility researching something does it decrease the time it takes?

Re: Lazy Newb Pack/ General help for Newbs 2 years, 2 months ago #2327

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Minister wrote:
Another question if you have more than one research Facility researching something does it decrease the time it takes?


Very much so, but with diminishing returns, and up to a maximum of six per project. You also want to design the most productive research facilities you can.

If you haven't already done so...

Step 1: Create a new Research Facility prototype using the starting hull, but with the production slider maxed out. This never stops being useful since you don't have to worry about trying to find a specific mineral to build it.

Step 2: Create a new Research Facility hull using the largest hull available. Then create a new prototype using that.

Once you have those, you can start thinking about using multiple.

Re: Lazy Newb Pack/ General help for Newbs 2 years, 2 months ago #2328

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Ok, I think I can handle most of the only times in the game. I am currently build a Space station any things I need to know before building them? Thanks
We'll hen after as the dust settles I seems that are net spacestation is 22 billon credits is that right? I did the math and that well take me 24 days to have that amount of money! all I'm trying to do is make a frigate ! Thanks
Last Edit: 2 years, 2 months ago by Minister. Reason: update

Re: Lazy Newb Pack/ General help for Newbs 2 years, 2 months ago #2329

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Minister wrote:

We'll hen after as the dust settles I seems that are net spacestation is 22 billon credits is that right? I did the math and that well take me 24 days to have that amount of money! all I'm trying to do is make a frigate ! Thanks


Do you have at least one large colony with a big population? If so, you make a ton more money.

BTW, you'll probably get more out of Destroyers than Frigates. The Frigates are essentially just used for bombing planets in this game (only Frigates can bomb). For ship-to-ship combat, the Corvettes out-do the Frigates.
Last Edit: 2 years, 2 months ago by Trifler.

Re: Lazy Newb Pack/ General help for Newbs 2 years, 2 months ago #2330

back when the game was still owned by the original developers, i had a 3 to 17 million dollar income tick at one point. you need to build more pylons. (starcraft joke)
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